Teen Second Life Meta Search Results
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Teen Second Life

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[Fact 1]: The majority of Teen Second Life's residents are basic accounts without weekly stipends, so the L$ has slightly, nearly significant, more value on Teen Second Life than on Second Life, but due to lesser demand on content, content can be bought for significantly less than on Second Life , and those accessible to teens associated with a particular project in 'real life' .

[Fact 2]: In the academic year of 2006, a real world machinima program, the Virtual Video Project, and a real-world gaming program, Playing 4 Keeps, both using TSL, were launched in New York City schools as after school programs.

[Fact 3]: In the Fall of 2006, it partnered with UNICEF to host the World Fit For Children Festival, and invited media scholar Henry Jenkins to give a lecture/dance party where he spoke about media and learning.

[Fact 4]: Land prices and in-world object prices are known to be different, as the average income for the people that play these grids differs.

[Fact 5]: is a version of Second Life reserved for teenagers, running on the so-called "Teen Grid." It was officially opened to the public on February 14, 2005 for people aged 13–17 to use Second Life, without entering false information to participate in Second Life article: WEB-734The only way to resolve the issue is to create a support ticket at Second Life's Support Portal.

The Teen Community Standards prohibit mature content, including strong language, strong graphic violence and nudity.

As well as social spaces, education groups are exploring the potential of Teen Second Life as a learning space.

[Fact 6]: These projects were Global Kids' first uses of Teen Second Life with students in a face to face educational setting.

[Fact 7]:

Global Kids Island - a place for teen residents to learn about important social and world issues.

[Fact 8]: In the summer of 2006, it held Camp GK, a four week intensive program where Teen Second Life residents engaged in workshops on foreign policy and human rights issues.

[Fact 9]: See section below.

Teen Second Life has a few small 'military' groups, organized to stage various wars in the Teen Grid's few combat sims.

[Fact 10]:

Teen Second Life economy revolves around avatars, accessories, weapons, armies, scripts, and land barons .

[Fact 11]: It was created and is run by Global Kids, a non-profit organization based in New York City dedicated to developing youth to become global citizens and community leaders.

[Fact 12]: These private projects are most often inaccessible to Teen Second Life residents.

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